﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Drawing;

using GDIBitmap = System.Drawing.Bitmap;

namespace SharpGameLibrary
{
    public class Tile
    {
        #region Fields

        Bitmap image;
        int index;

        #endregion

        #region Get / Set

        public Bitmap Image
        {
            get
            {
                return this.image;
            }
        }

        public int Index
        {
            get
            {
                return this.index;
            }
            set
            {
                this.index = value;
            }
        }

        #endregion

        #region Constructor

        public Tile(Bitmap image, int index)
        {
            this.image = image;
            this.index = index;
        }

        #endregion
    }
}
